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lighting practice 1

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 i seem to have fixed the issue by migrating the level to a new project with fresh settings. the converted megascans level had bad rendering settings, not utilizing lumen and not functioning when trying to force lumen through a post process volume. volumetric fog: exposure balls: hdri backdrop and rect light: lighting is exciting but lumen performs horribly and thats not fun

Miro

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got started using miro boards:

lighting practice 1

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im planning to use this resource list by Elliot Mcsherry to learn and practice lighting. first is this video by William Faucher: strong directional light: soft lighting with rect light & sky light: 01/09/2024: abandoned apartment scene: scene view: nanite enabled: lights deleted: it crashed on me when i tried to bulk open a bunch of material instances to edit for 2 sidedness. it also does not look as high contrast as William's scene. almost like my skylight is way more intense than his. volumetric fog doesn't work as expected either :/

hello

 hello, welcome to my blog :)