abandoned laundry room

real-time render

real-time render

comparison to concept

visualization modes

lighting breakdown

light placement

light placement

light complexity optimization

walkthrough video

production timelapse

assets

assets

i love this ceiling piece

i love this ceiling piece

tile blueprint customization

construction script for prop variations

vertex paint prop material

carboard box blueprint

made using scanning and cloth simulation

made using scanning and cloth simulation

fabric customization blueprint

decal customization blueprint

decal blueprint and material

decal blueprint and material

PCG and construction script-based ivy scatter. foliage models from Quixel

abandoned laundry room

Foliage from Quixel. Concept by Sathish Kumar.

This is a real-time lighting and environment art project in UE5 made using Blender, Substance Painter and Substance Designer. The focus was on lighting, material quality, asset variation, tech art tools and performance.

This project was developed in two stages. It started off as coursework where I did the asset production, scene composition and the initial lighting pass. The original goal was to translate the concept art to a 3D game environment faithfully. Explored the use of modular kits, trim sheets, 3D scanning, cloth simulation, construction BPs, PCG scatter tools, vertex painting, multi-UV workflow etc. for the environment production.

I later revisited the project to relight it with freedom to deviate from the concept. This time the idea was to create an interesting space that invites player exploration using lighting. The lighting is more thematic, invoking a sense of hopeful decay and growth from ruin.

The Last of Us: Part 2 Boutique-Motel Laundry concept art by Sathish Kumar: https://www.artstation.com/artwork/mDAlv1